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Tib Sun
League Info
Welcome to the Tib Sun league.
Sponsored by Sean
 League Overview
 League Rules
 League FAQ
 Point System Explanation
 Lost Password
Questions?
Visit the league forum here League Message Board
or email a league admin
League Settings
League is: Open for new signups
Game platform: PC
League created: 10/17/2021
League Hits: 124
Active Clans: 0
Active Warriors: 0
IP violations are: OFF  
Max match size:   4 v 4    
Roster limit: 10
Max Invites: 3  
Accepted invites allowed per month: 10  
Clan Factions are: ON
Warrior Factions are: ON
League resets at: 50 matches played/month
More Settings
League point system: cw
AR penalty: 100 points
Clan vs clan daily match limit: 5
Flood control: 7 minutes
Inactivity level: 21 days
Clan wins/override inactivity: 100 wins
Warrior wins/override inactivity: 50 wins
Clan power win range: 10
Warrior power win range: 25
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League Overview
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League Rules


League FAQ


Point System Explanation
Clanwars pt. system
The cw point system was implemented in 2001 and has been altered several times over it's life time to accomodate requests from the community at large.
The point system was based on the philosophy of providing tight competition and giving most participants some chance of competing at a high level. This idea keeps more players and clans interested and in the end that keeps the league strong and the community active.
The basic philoshopy is that higher ranked clans and members will receive less points for beating opponents lower ranked than them and lower ranked players will receive much more for beating higher or similar ranked opponents. Lower ranked clans and warriors will almost never lose points for a loss and higher ranked clans and warriors will only lose a nominal amount, this helps to prevent dodging. The reward for playing a match is almost always greater than the risk, in return more Matches should be played.
At the core of this pt. system is a Power Win Rank Range for both clans and warriors. This range is adjustable through the league control panel (in the 'League Options' menu).The range is a number, say 10, all clans or warriors whose current rank is this number or better, in this case 1,2,3,4,5,6,7,8,9 or 10. Will be categorized as a power player. Wins against power players are worth more, and conversely the only time a point loss is applied is when a Power player losses a match.
This works well, because typically the best players/clans always stay in this range and they lose far less often so the penalties are rarely a factor, but at the same time beating them can be worth a very large amount of points.
Under the cw pt. system, points are skewed high the nearer the end of the tournament. Spamming games can keep you in the hunt, but in the end it will always come down to who plays the best as the clock approaches midnight on a tournament.
The clan point system is based on 5 factors when points are calculated. While the clan point system is actually based off of the elo system (Please see the elo system for more information)
The clan system uses these factors when calculating points.
1. Base score - based on how big the game is (1v1, 2v2 or higher)
2. Game Size Bonus - based on the game sizae and the losing clans monthly point total
3. Power Win Bonus - win vs a clan in the power win range
4. Handicap - applied to devalue points received when a clan in the Power WIn range wins
5. Losing Clans Win Percentage (as a whole number, i.e. 80)
------The Base Score------
1v1 - 10pts
2v2 - 20pts
3v3 - 25 pts
4v4 - 30 pts
5v5 - 35 pts
6v6 - 40 pts
7v7 - 45 pts
8v8 or higher - 50 pts
-----The game Size Bonus-----
1v1 - 1% of losing clans monthly points
2v2 - 2% of losing clans monthly points
.
.
.
8v8 or higher - 8% of losing clans monthly points
-----Power Win Bonus (the multiplier)----- applies a multiplier of as high as 3 times the normal points for beating the #1 ranked clan and scales back toward 1 throughout the power win range.
For example the mulitplier for a power win range of 10 would be
Beat # 1 clan multiplier = 3
Beat # 2 clan multiplier = 2.8
Beat # 3 clan Multiplier = 2.6
.
.
.
Beat #10 clan multiplier is 1.2
-----Handicap-----
Is equally distributed over the power win range starting at 1.0 for the lowest end (in the example above Rank #10) and decreasing toward 0.25 (for Rank #1)
This is applied only when a clan in the power win range wins.
example with a Power Win Range of 10
Clan #1 wins - handicap = .25
Clan #2 wins - handicap = .325
Clan #3 wins - handicap = .4
.
.
.
Clan #10 wins - handicap = 1.0
ELSE Handicap = 1.25 (applies to any clan outside of the power win range)
Clan Pts. Gained = ((Losing Clan win % + Game Size Bonus + Base Score) * Handicap) * multiplier)
Clans only lose points if in the power win range and that point loss is based on whether they lost to a lower ranked clan or a higher ranked clan
If they lose to a lower ranked clan, example - Clan #1 losses to clan #10 then the losing clan loses 5% of what the winning clan gained before the multiplier was applied.
So if a clan wins 500 pts, but the multiplier was 2 - then the losing clan would lose 5% of 250. 250 are the points gained before the multiplier was applied. The point loss would be 13 pts.
If the losing clan was ranked lower, example: clan #10 loses to clan #1 then a calculation is performed based on their proximity to each other in rank to derived the amount of points lost.
It scales from 1/2 of 1% up to 5 percentage of the points the winning clan gained, as the ranks get closer together - remember this only applies to the power win ranged clans, so clans outside of the power win range lose nothing.
 
 
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